“When you are happy with your choice, press the ‘A’ button to lock in your choice.”Ī brief bit of Mortal Kombat genealogy to start with: April 15th, 1995 marked the arcade launch of Mortal Kombat 3. There’s only one way to find out, I suppose: I challenge you to read about Mortal Kombat Trilogy! Will we deliver a bone-crunching ‘Brutality’ onto it, or argue in favor of a more favorable ‘Friendship?’ Only time will tell… But it’s probably gonna be the former, isn’t it? I mean, we’re talking about a fighting game on the Tiger, here. We’ll do our damnedest to break down the hows and whys: By first exploring the console-exclusive basis for the handheld conversion, battling against the beleaguered black-and-white rendition, and ultimately rendering our verdict on the contending cartridge. Where we’ve previously covered the original Mortal Kombat‘s incarnation on Game Boy, and determined that the team at Probe Software had perhaps mistakenly prioritized presentation over gameplay Mortal Kombat Trilogy on represents a more measured balance of the aspects, and yet still similarly fails to capture the magic of the fatal fighting franchise. For the time has come to travel once again to Outworld, and survive the kombat gauntlet in store for us. Still, there are a few particularly baffling questions left as-of-yet unanswered: How was it allowed to misspell Shao Kahn’s name? Why are several kombatants missing their most recognizable special moves? And how – how in the Hell, I ask – did the developers determine who made it onto the game’s finalized character roster? We’re talking about a game where Ermac and Rain made the cut, but not Sub-Zero or Scorpion?!īrace yourself, dear readers. It’s a baffling bit of handheld handiwork - a version of the game so pared-down and compromised as to leave you wondering why the attempt was even made in the first place? The answer likely comes down to a matter of money, as it usually does: Tiger probably paid a pretty penny for the license, and determined to deliver something despite the mounting issues development would’ve faced. On occasion, the best we can provide to you is a standard review, and our takes on why a given game doesn’t work as it was likely intended.īearing all that in mind, we present to you Mortal Kombat Trilogy‘s ill-advised conversion to Tiger’s equally ill-fated. That’s the trouble with covering this bad games beat: Not every article can be a hot scoop or intriguing insight. While there may well be behind-the-scenes stories still waiting to be told, we can’t tell ‘em until former developers step forward to divulge them. Sometimes, all we can do is give our best guesses as to the “what went wrong,” and let the final product do most of the talking for itself. When it comes down to it, not every title has the story of its development revealed for us to relay - its troubled production laid bare for us to pontificate on. But you know what? Not every bad game is gonna be able to get that same level of highly detailed treatment. True labors of love, the whole lot of ’em. The past few months spent doing ludicrously long essays on fascinatingly flawed games have been fun and fruitful. Smoke, Frost, and even Sub-Zero have all been cyberized with similar enhancements over the years.“Enter Shao Khan’s™ deadly tournament… If you dare!” Sektor on the otherhand, embraced the cybernetic upgrades and rejected his former humanity, reveling in his newfound lethal abilities, eventually rising through the ranks, until he was usurped by Sub-Zero who reformed and redeemed the Lin Kuei. Cyrax was converted against his will, but later regained his humanity when he was reprogrammed by Sonya Blade and Jax Briggs. These cyber Lin Kuei warriors were originated by a rogue faction of Sub-Zero’s clan that sought to enhance their members into cold-hearted killing machines. These main two cybernetic Lin Kuei characters, Cyrax and Sektor, made their debut in Mortal Kombat 3 (along with slightly more forgetable characters like Nightwolf and Stryker), and were originally codenamed “Mustard” and “Ketchup” by the development team, much like Scorpion/Sub-Zero/Reptile/Smoke, and Kitana/Mileena/Jade, Cyrax (the yellow one) and Sektor (the red one) basically started out as pallete swapped robotic ninjas with slightly different abilities.
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